The Team Fortress 2 Console Wiki
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An Übercharged Medic and his patient.

ÜberCharge which is a combination of German "Über" (over/super) and English "charge", this resulting in Overcharge/Supercharge, is an ability of the Medic class. The ÜberCharge is built up by focusing the beam of the Medic's healing gun onto a teammate (or a Disguised Spy).

A bar on the screen, where the ammunition icon usually appears, shows how much ÜberCharge is available. Once the bar is 100% full and begins flashing, the Medic has the ability to activate the ÜberCharge, granting the Medic and his patient invincibility for 10 seconds. When the ÜberCharge is activated, the two players will glow their respective team colors. When looking at a friendly Medic, a colored box shows up on the HUD displaying the username of the Medic, along with the percent of his ÜberCharge.

The Übercharge can also be used while alone; the Medic will simply make himself invincible. It can be used while escaping from enemies, but be warned; you will have very little way to defend yourself after the Charge is over.

Basic Strategy[]

Any class has Übercharge-patient potential. However, a key part of being a Medic is knowing when, and who, to Übercharge. More destructive classes, such as the Soldier, Heavy, Demoman, and, on occasion, the Scout will often have priority over less destructive ones, like the Pyro, Sniper, Spy, another Medic, and the Engineer.

Beware of Spies[]

Because disguised Spies can be healed by an opposing Medic's medigun, they can also be ÜberCharged. A Spy may try to make one ÜberCharge them, and do absolutely nothing. This situation would leave the Medic without an ÜberCharge.

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