" You got blood on my suit! ."

Loadout Slot




Kill Icon



Ammo Loaded: 6, Ammo Carried: 24

The Revolver is the Spy's primary and only ranged weapon. It enables the Spy to defend himself at range and finish off fleeing enemies. It is fairly accurate and does moderate damage with some damage falloff with distance (Critical Hits do not suffer from damage falloff). The Revolver also makes a mediocre Sniper rifle, due to its accuracy and medium damage at long range. Like the SMG and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot. Using the Revolver in conjunction with the Spy's ability to see enemy players' health allows you to target and pick off weakened enemies with ease. The Revolver can kill most enemies in just about 4 shots if all are dead on hitting the target a critical could kill a scout in just one shot and a heavy in almost 2 critical shots.


  • Base: 40
  • Spread: 60-55 (close range), 45-35 (medium range), 25-20 (long range)
  • Max Fall Off: 52% (21 damage)
  • Point Blank: 55-60
  • Medium Range: 35-45
  • Long Range: 20-25
  • Critical Hit: 120

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.

Function timesEdit

  • Attack Interval: 0.58
  • Reload: 1.16
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.